How to play Mahjong
Mahjong is the four-player tile game of draw and discard, played around the world for more than a century. Here you play the Hong Kong style, the one most families and clubs learn first outside the United States. The aim fits in one line: four sets and a pair.
The tiles
- Three suits, Dots, Bamboo and Characters, numbered 1 to 9, four of each.
- The four Winds (East, South, West, North) and three Dragons (Red, Green, White), four of each.
- Eight Flowers and Seasons. They are set aside the moment you get one, you draw a replacement, and they can add points.
Sets
- Pung: three of the same tile.
- Kong: four of the same. It counts as a set and you draw an extra tile.
- Chow: three in a row of one suit, like 4-5-6 of Bamboo. Winds and Dragons only make pungs.
A turn
Everyone has 13 tiles; the dealer starts with 14. On your turn you draw a tile from the wall, then discard one face up. When someone discards a tile you need, you can take it out of turn: a pung or kong from anyone, a chow only from the player right before you, or the tile that completes your hand from anyone. A taken set goes face up beside your hand, and then you discard.
Mahjong!
When your 14 tiles make four sets and a pair, call Mahjong. If you drew the winning tile yourself, everyone pays you. If you won on a discard, the player who threw it pays. There is one special hand too: thirteen orphans, one of every 1, 9, Wind and Dragon plus a pair of any of them.
Faan: what a hand is worth
- 1 faan each: drawing the winning tile yourself, a concealed hand, all chows, no flowers, a pung of Dragons, of your own Wind or of the round's Wind, your own flower.
- 3 faan: all pungs, or one suit with Winds and Dragons. 7 faan: one suit only.
- Big hands: small three Dragons 5, big three Dragons 8, and the limit (10) for all honors, big four Winds or thirteen orphans.
More faan means more points: 1 faan is 2 points, 3 faan is 8, 5 is 24, and the limit is 128. With the club rule in Settings, a hand needs at least 3 faan to win.
Tips for new players
- Let go of lone honors early. A single Wind or Dragon rarely becomes a set; two of them might.
- Keep neighbors. 4-5 of a suit waits for a 3 or a 6: two chances.
- Do not take everything. Every taken set shows your hand and loses the concealed bonus.
- Watch the discards. Late in the hand, throw tiles others have already thrown: they are safe.
Questions
Is this American Mahjong? No. American Mahjong is played with a yearly card of required hands. This is the Hong Kong game, where any four sets and a pair wins.
Can I play with friends? Yes. Choose "Play with friends" and send the link, or read out the four-letter table code. Everyone plays on their own phone, nobody sees the other hands, and the computer fills open seats.
Do I need an account? No. Your game is saved in this browser, so you can close the page and come back.